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Games Design

Blog & post of my works

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Meta game released!

#MetaGame My collaborative meta game was released now! You can play it at the link below: https://tinohu.itch.io/blacksmith

Maze lock and magic circle

#TechGame While I was seeking for the theme of my game, the nine-node maze lock of an Android phone reminded me the shape of magic...

Finger storm

#TechGame After investigated some high-rated classic mobile games, such as Doodle Jump, Fruit Ninja, Temple Run, Subway Surfers, Piano...

Case-study

#TechGame The VR/AR games are the good references for me. They totally changed the methods of display and control in the traditional...

What to do?

#TechGame After learnt in the course, I tried to find out the direction of my project from the proceeds of the system-human interaction....

Crucial balance

#MetaGame I studied StarCraft II: Legacy of the Void and League of Legends to figure out a guideline for balance work. Based on the case...

Monsters!

#MetaGame Basing on the basic game mechanism settled before, I created 7 kinds of monsters with different levels, moving pattens, special...

Card in hand

#MetaGame To improve the strategy in the game, we discussed a lot and finally decided to make the equipment cards in the hand, like the...

Initial design of UI and value system

#MetaGame To improve the game, basing on some initial concept of the mechanism, I drew the draft of UI system and listed all the...

Runes and effects

#MetaGame This was the crutial part in the early design of the game. I studied some games like DOTA2, League of Legends, and...

The Original Version

#MetaGame By coincidence, the time we took part in the GGJ 2020 is the same time that we were studying about the meta games. As a...

Game released! And the hidden bonus

#Collaborative My collaborative game was released now. You can play at the link below: https://tinohu.itch.io/zoom There are lots of...

Texture and details

After Tino built up the main scene, I started to edit the detailed texture for the crucial models and adjust the details of the scene to...

Sound effect

#Collaborative Thanks to my previous experience, I finished the sound engineering of our project by my own. I used some real utinities,...

Film the video

#Collaborative To create the realistic visual style, we will act and shoot the films for our game. I created 3 stories and made some demo...

Progress and case-study

#Collaborative Last 2 weeks we brainstormed about the details of our game and made some progress. First we designed the sketch of the...

What a coincidance

#Collaborative On 30, Januaray, here's a game named Not for Braodcast just released on Steam. It is a coincidance that it has the similar...

What to create

#Collaborative As the VFX members can only output their work in video format, In the beginning, I wanted to design a puzzle game. The...

Team and allocation

#Collaborative After set the goal of project to creating an interactive storytelling game, more VFX students were interested in...

Idea of autobiographical game

#SocialGame The idea of my autobiographical game was from an accident happened when I was about 8-years old that once I was taking a...

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