Meta game released!
#MetaGame My collaborative meta game was released now! You can play it at the link below: https://tinohu.itch.io/blacksmith
Blog & post of my works
#MetaGame My collaborative meta game was released now! You can play it at the link below: https://tinohu.itch.io/blacksmith
#TechGame While I was seeking for the theme of my game, the nine-node maze lock of an Android phone reminded me the shape of magic...
#TechGame After investigated some high-rated classic mobile games, such as Doodle Jump, Fruit Ninja, Temple Run, Subway Surfers, Piano...
#TechGame The VR/AR games are the good references for me. They totally changed the methods of display and control in the traditional...
#TechGame After learnt in the course, I tried to find out the direction of my project from the proceeds of the system-human interaction....
#MetaGame I studied StarCraft II: Legacy of the Void and League of Legends to figure out a guideline for balance work. Based on the case...
#MetaGame Basing on the basic game mechanism settled before, I created 7 kinds of monsters with different levels, moving pattens, special...
#MetaGame To improve the strategy in the game, we discussed a lot and finally decided to make the equipment cards in the hand, like the...
#MetaGame To improve the game, basing on some initial concept of the mechanism, I drew the draft of UI system and listed all the...
#MetaGame This was the crutial part in the early design of the game. I studied some games like DOTA2, League of Legends, and...
#MetaGame By coincidence, the time we took part in the GGJ 2020 is the same time that we were studying about the meta games. As a...
#Collaborative My collaborative game was released now. You can play at the link below: https://tinohu.itch.io/zoom There are lots of...
After Tino built up the main scene, I started to edit the detailed texture for the crucial models and adjust the details of the scene to...
#Collaborative Thanks to my previous experience, I finished the sound engineering of our project by my own. I used some real utinities,...
#Collaborative To create the realistic visual style, we will act and shoot the films for our game. I created 3 stories and made some demo...
#Collaborative Last 2 weeks we brainstormed about the details of our game and made some progress. First we designed the sketch of the...
#Collaborative On 30, Januaray, here's a game named Not for Braodcast just released on Steam. It is a coincidance that it has the similar...
#Collaborative As the VFX members can only output their work in video format, In the beginning, I wanted to design a puzzle game. The...
#Collaborative After set the goal of project to creating an interactive storytelling game, more VFX students were interested in...
#SocialGame The idea of my autobiographical game was from an accident happened when I was about 8-years old that once I was taking a...