Games Design
Blog & post of my works
Texture and details
After Tino built up the main scene, I started to edit the detailed texture for the crucial models and adjust the details of the scene to...
Sound effect
#Collaborative Thanks to my previous experience, I finished the sound engineering of our project by my own. I used some real utinities,...
Film the video
#Collaborative To create the realistic visual style, we will act and shoot the films for our game. I created 3 stories and made some demo...
Progress and case-study
#Collaborative Last 2 weeks we brainstormed about the details of our game and made some progress. First we designed the sketch of the...
What a coincidance
#Collaborative On 30, Januaray, here's a game named Not for Braodcast just released on Steam. It is a coincidance that it has the similar...
What to create
#Collaborative As the VFX members can only output their work in video format, In the beginning, I wanted to design a puzzle game. The...
Team and allocation
#Collaborative After set the goal of project to creating an interactive storytelling game, more VFX students were interested in...
Build the team
#Collaborative Today I had a seminar with students from VFX and 3D computer animation. Tutors provided presentations about 2 possible...








