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Games Design

Blog & post of my works

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Game released! And the hidden bonus

#Collaborative My collaborative game was released now. You can play at the link below: https://tinohu.itch.io/zoom There are lots of...

Texture and details

After Tino built up the main scene, I started to edit the detailed texture for the crucial models and adjust the details of the scene to...

Sound effect

#Collaborative Thanks to my previous experience, I finished the sound engineering of our project by my own. I used some real utinities,...

Film the video

#Collaborative To create the realistic visual style, we will act and shoot the films for our game. I created 3 stories and made some demo...

Progress and case-study

#Collaborative Last 2 weeks we brainstormed about the details of our game and made some progress. First we designed the sketch of the...

What a coincidance

#Collaborative On 30, Januaray, here's a game named Not for Braodcast just released on Steam. It is a coincidance that it has the similar...

What to create

#Collaborative As the VFX members can only output their work in video format, In the beginning, I wanted to design a puzzle game. The...

Team and allocation

#Collaborative After set the goal of project to creating an interactive storytelling game, more VFX students were interested in...

Build the team

#Collaborative Today I had a seminar with students from VFX and 3D computer animation. Tutors provided presentations about 2 possible...

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