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Runes and effects

  • 作家相片: Steven Yang
    Steven Yang
  • 2020年4月1日
  • 讀畢需時 1 分鐘

This was the crutial part in the early design of the game. I studied some games like DOTA2, League of Legends, and Hearthsthone, and created a system of effects for equipment in our game. After discussion, we decided to add 4 kinds of runes to the game that they can enchant the equipment in different levels and bring matched enhancing effects. The names of the runes were from the elements of mid-age european alchemy according to my background research.


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