Texture and details
- Steven Yang
- 2020年3月13日
- 讀畢需時 1 分鐘
After Tino built up the main scene, I started to edit the detailed texture for the crucial models and adjust the details of the scene to improve the realism and immersion. I replace the texture with HD material and change the position of some objects. As a result, the playing experience was smoother.


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